![]() ![]() It also has a secret basement, which leads to a Chess Board and the Awakenings Expert. You can also set your spawn point at the Café, as well as use the two trading tables on each side of the building. There are Quest, Miscellaneous, and Fruit NPCs in this area. This is one of two Safe Zones in the Kingdom of Rose (the other being Dock 1). The Café is one of four Safe Zones on Sea Two. V3 upgrade access (of any race) | 100% chance.The rewards for defeating him are as follows: Don Swan's Room is where you fight the level 1000 Boss, Don Swan. You also have to be level 1000 or higher. To gain access to Don Swan's room, you must give Trevor a fruit that's worth over 1 million Money. There is also a Red Flower that spawns in the left bushes at the front of the Mansion. The Mansion, not to be confused with Mansion (Third Sea), is where you can find the NPC known as Trevor. There is a Red Flower spawn location in between a few buildings. This area is suitable for players up to level 900. It contains the Swan Pirates, Factory Staff, and the level 850 Boss, Jeremy, who can drop Black Spikey Coat and uses the Spring Fruit. The passage is filled with water and has the Boat Dealer and the Luxury Boat Dealer.Īrea 2 is the second area of the Kingdom of Rose. (Kingdom of Rose is also known as Dressrosa in the anime) Under the black rock near the Raiders and closest to the Colosseum, there is a secret passage that leads under the whole island and goes out of an opening on the right side of the bridge. Diamond has a chance of dropping the Longsword. This area also contains the Raiders, Mercenaries, and the level 750 Boss, Diamond. It contains the Home Point for the docks, and the Experienced Captain in order to go back to the First Sea. This island is the largest in the Second Sea as well as the largest in the whole game. The first 4 letters of each word is unique in the list.Area 1 is the first area of the Kingdom of Rose and the Second Sea. The words in a mnemonic sentence come from a fixed list of 2048 words ( specified by BIP39). Create checksum require 'digest' size = entropy.length / 32 # number of bits to take from hash of entropy (1 bit checksum for every 32 bits entropy) sha256 = Digest:: SHA256.digest(.pack( "B*")) # hash of entropy (in raw binary) checksum = sha256.unpack( "B*").join # get desired number of bits puts "checksum: # remove new lines from end of each word # Convert mnemonic to binary string binary = "" mnemonic.split( " ").each do |word| i = wordlist.index(word) # get word index number in wordlist bin = i.to_s( 2).rjust( 11, "0") # convert index number to an 11-bit number binary true ![]() Note: A mnemonic phrase is usually between 12 and 24 words. ![]() Tip: By adding 1 bit of checksum to every 32 bits of entropy, we will always end up with a multiple of 33 bits, which we can split up in to equal 11-bit chunks. Tip: An 11-bit number can hold a decimal number between 0-2047 (which is why there are 2048 words in the wordlist). Next we split this in to groups of 11 bits, convert these to decimal numbers, and use those numbers to select the corresponding words. We then take 1 bit of that hash for every 32 bits of entropy, and add it to the end of our entropy. This checksum is created by hashing the entropy through SHA256, which gives us a unique fingerprint for our entropy. Now that we’ve got our entropy we can encode it in to words.įirst of all, we add a checksum to our entropy to help detect errors (making the final sentence more user-friendly). Do not use your programming language’s default “random” function, as the numbers it produces are not random enough for cryptography. # For real world use, you should generate 128 to 256 bits (in a multiple of 32 bits).Ĭaution: Always use a secure random number generator for you entropy. Generate Entropy # - require 'securerandom' # library for generating bytes of entropy bytes = SecureRandom.random_bytes( 16) # 16 bytes = 128 bits (1 byte = 8 bits) entropy = bytes.unpack( "B*").join # convert bytes to a string of bits (base2) puts entropy #=> "1010110111011000110010010010111001001011001001010110001011100001" # Note: For the purposes of the examples on this page, I have actually generated 64 bits of entropy. ![]()
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